Chamaro 3ds max, mental ray, Photoshop, ZBrush November 2011
Chamaro is a fantasy character I designed, modeled, and textured
I used Zbrush for sculpting and texturing, also used photoshop for some texturing, and I used Topogun for retopologizing the model, and sent everything to 3Ds Max and rendered with Mental Ray
I used Mental Ray's SSS for skin shading
check out the turntable
http://www.youtube.com/watch?v=dPCEIit6m8A